Immigration customs
- Oct 2014 (1 week teamwork)
- Unity3D, Photoshop, illustrator, EyeGaze eyetracker
- Round 3 project of "Building Virtual World", the class of Entertainment Technology Center at Carnegie Mellon University
- Game designer / Artist
For Round 3 in BVW ("Building Virtual World", the class of Entertainment Technology Center at Carnegie Mellon University), we are requested to use Eyegaze eye tracker to design a game to make player engaged the game. We had only ONE week to complete. It is also called "Lighting round".
Eye motion is not easy as we think at first. Because, the eyes move very quickly, not smoothly. So, we ask for our professor Jesse Schell's advice and designed a game to let player find the error to complete each game level. We set the story in immigration customs, that made audience easy to understand they should be careful to not let terrorist enter the country.
I was responsible for scene design, user interface design and game level design. In this game, We used Eyegaze to track players' eye motion, if they stare one point more than 3 seconds, the game system will detect if there is any error on the screen. If game system detects the error, it also means players find out the error. If players do not find any error, they can stare the "approved" stamp to let passenger passed.
During this project, we found the problem to embedded the ending video into the Unity3D, so I provided the script and found the solution.
Eye motion is not easy as we think at first. Because, the eyes move very quickly, not smoothly. So, we ask for our professor Jesse Schell's advice and designed a game to let player find the error to complete each game level. We set the story in immigration customs, that made audience easy to understand they should be careful to not let terrorist enter the country.
I was responsible for scene design, user interface design and game level design. In this game, We used Eyegaze to track players' eye motion, if they stare one point more than 3 seconds, the game system will detect if there is any error on the screen. If game system detects the error, it also means players find out the error. If players do not find any error, they can stare the "approved" stamp to let passenger passed.
During this project, we found the problem to embedded the ending video into the Unity3D, so I provided the script and found the solution.